Hello there, welcome to this blog on Skill based games.

There has been a lot of talk in recent times about gamified learning, skill based education apps, rewards based learning etc. What we’ll explore today is how such concepts have evolved over time and whether they really are a viable business model or just hoax.

What is a skill based game?

A skill based game involves a game of ability rather than a game of chance. In most popular use cases, betting games like casino (poker, blackjack, roulette etc) are games of chance where there is a probability of winning but not a certainty of winning. So such games are otherwise referred to as “game of luck”. Its so because, even though Poker and other card games require a lot of learning, practise, tricks etc., the outcome is random and defined only as a function of probability. On the other hand, a game of skill is where the winning/losing is completely dependent on the individual who’s playing it. Such skill based games depend on the individual’s capability rather than a chance in the form of a roll of dice etc.

Are Fantasy Sports skill based games?

This question has been doing the rounds for quite sometime, especially more after some states in India banned certain fantasy sports games like Dream11. While on 1 side, the argument is that there is a lot of pre-match conditions & player analysis before picking the best team, on the other side legal experts argue that this setup too cannot have a 100% probability of winning only based on skills because there is the dependency on the performance of the actual player in the game and therefore the outcome of the game has a component of luck/chance. Many feel this opinion is right! Because, as you can see, while a player may have performed exceedingly well in the same ground in the last 1 year with very good scores, it just gives a higher probability that the player will perform well in the next match but doesnt give a guarantee. Thus, the condition becomes a game of chance rather than a game of skill

Scope of skill based games in Edtech

This is a very interesting space especially because the outcome is dependent on the player and not on external factors. However, what people have failed to realize is the potential that this segment holds. Starting early 2016-2017, there have been a slew of skill based Edtech games but sadly they didnt muster much interest, both from users and investors. The downside was eminent as the business models on which these concepts were built were fluid, not financially viable, dependent on ad revenues and hence non sustainable. Take for example, the 10+ mobile apps that were completely free for users, would give 10 questions a day for users to attempt, the top ranker would get Rs 100-150 as wallet cashback or an Amazon voucher for a similar value. Now the drawbacks of this are aplenty a) Low value of just Rs 100-150 b) quiz would be open the entire day so someone could just answer those 10 questions in a hurry, look up at the answers on google later, create/login to a new account and answer the same questions real quick to get a high rank c) entry was free which meant the model was viral but financial unsuitable d) ran ads to compensate and most users felt that was very disturbing during the quiz

So, what could be viable options to handle the above

It calls for a business model that can handle all the 4 issues noted above. Which means, it should be a quiz only at specific point in time everyday, it should have higher than Rs 100 rewards, it should not have ads and entry should be low if not free

And there comes ApnaCourse. We have been in this edtech space for far too long, started way back in 2013 and grown sizeably to be a leading MOOC provider. Keeping these thoughts, we launched Exams by ApnaCourse.

How does ApnaCourse Exams work?

Its a first of its kind (yes, truly the first because we know there isnt any other similar app in the market as we write this blog), play to earn, skill based education app. We partner with top educators and training institutes to get MCQ based questions across Competitive Exams and Upskilling. Why specifically these 2 categories? Simply because that’s the TG (Target Group) that likes to play online games that are rewarding. Under Competitive Exams, there is JEE, NEET, UPSC, PCS (J), CA Foundation, CSEET, GATE etc and under Upskilling there is Banking & Finance, Project Management, General Knowledge, Logical Reasoning and more. The sets keep growing. Within just 2 months of launch, Exams now hosts over 10k+ questions and accessed by 7k+ students without a penny spent on marketing activities. Coming back to How it works, its a skill based betting game. Students bet a monetary value at the start of the exam and for every question that they get right, they get Cashbacks & Rewards that are multiples of the initial bet. Higher the difficulty, higher is the multiple. This helps the students in 2 aspects a) the thrill of earning (and earning big it is) and b) continuing to learn the concept. Furthermore, Exams also hosts “Challenge” where students can challenge each other or a general public audience and earn even more. Challenge rewards are called Bounty and could range between 50k to 1 lac for just 30 questions attempted over 30-40 mins. Now, isnt this exciting?

So, while we believe that skill based games have existed and are legally valid, the ones that were there earlier had their drawbacks and that got investors and business leaders to ignore this space. What we feel is that the potential wasnt tapped properly and we believe the time is now to build upon Exams by ApnaCourse that is not only hugely rewarding but also giving a learning outcome!

To those of you who support this model, we encourage you to visit apnacourse.com/exams today. You even get 10 free sample questions for every exam to try before you enter the game zone. To the sceptical, we just hope you are wrong and you get to see the bright side one day.


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